Sebastian Schulz
Sebastian Schulz
Environment Artist @ Remedy Entertainment
Espoo, Finland

Summary

I'm a game artist from Germany currently working at Remedy Entertainment as a 3D environment artist.

Resume PDF

View

Skills

Environment Design3D ModelingDigital SculptingEnvironment ModelingHard Surface ModelingLightingLow-poly ModelingProp ModelingTexturingHigh-poly ModelingPBR TexturingLevel BuildingTexture BakingSet Dressing

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer
World Machine
World Machine
xNormal
xNormal
Quixel Suite
Quixel Suite
V-Ray
V-Ray
CRYENGINE
CRYENGINE
Knald
Knald
CrazyBump
CrazyBump
MeshLab
MeshLab

Productions

  • Control cover
    • Video Game
      CONTROL
    • Year
      2019
    • Role
      Environment Artist
    • Company
      Remedy Entertainment
  • Untitled 2
    • Video Game
      Robinson: The Journey
    • Year
      2016
    • Role
      Junior Environment Artist
    • Company
      Crytek
  • Climb
    • Video Game
      The Climb
    • Year
      2016
    • Role
      Junior Environment Artist
    • Company
      Crytek

Experience

  • Environment Artist at Remedy Entertainment
    Espoo, Finland
    April 2017 - Present

  • Junior Environment Artist at Crytek
    Frankfurt am Main
    March 2016 - March 2017

  • Intern Environment Artist at Crytek
    Frankfurt am Main, Germany
    May 2015 - February 2016